The combination of Annapurna Interactive as publisher, and Willem Dafoe doing some voice acting smelled like a pungent brew of success, so I dove in head first. I tend to watch any movie that features Dafoe, so I figured a game wouldn't be any different and as soon as I heard he was involved, I was sold. That is to say that I probably would have played Twelve Minutes either way, but the second reason it piqued my interest was the big-name voice cast featuring James McAvor, Daisy Ridley, and one of my all-time favourite actors Willem Dafoe. Not only have I always had a good time with their games, but they're the kind of games that feel even more rewarding to encounter blind. This is one of the few publishers whose games I will probably try simply because they have published it. This is the publisher who has backed some of my favourite games from recent years like The Artful Escape, Sayonara Wild Hearts, and What Remains Of Edith Finch to name a few. At least, I used to feel that way, but now I'm a little less certain.Īfter all, there were two main reasons why I was so excited to play Twelve Minutes, the first being the publisher. I love it when a publisher has a kind of theme to the games they release, and as a fan of those games, I always feel pretty confident when Annapurna Interactive are in the credits. I'm pretty sure I've mentioned before how much I'm a fan of Annapurna Interactive as a publisher, as they seem to consistently put out interesting and unique narrative heavy games that are usually right up my alley. Available On: NS / PS4 / PS5 / Win / XBO / XBSX
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