Unlocking new armors and weapons is the key to success, since some gear is more effective against certain enemy types. You’ll explore a wide variety of environments with their own enemies, residents, quests and treasures to find. Tails of Iron truly captures the main appeal of Souls-likes: the intense sense of satisfaction from overcoming something that initially feels insurmountable. Keeping the enemies’ different tells - and which attacks require a dodge, parry or block - straight in your mind takes some getting used to. The brutality of the combat can be simultaneously frustrating and rewarding. Your shield can take a lot of damage, your dodge can get you to safety, and your parry is an extremely effective counter. Tails of Iron severely punishes your mistakes, as even the most basic of enemies can take you down quickly and efficiently. Combat is brutal, there’s no way around it. Healing is a slow process, meaning that you’ll have to judge when it’s the best time to recover your health. Ranged combat has its place, but it can also get you into trouble if you’re not careful. Some weapons hit harder, but others attack faster. For example, heavy armors soak up more damage, but they also greatly hinder your dodge roll. You don’t have stats to invest in, but you do get a wide array of armors, shields and weapons to suit your playstyle. This isn’t a Metroidvania, but rather an RPG-lite. The developers have outright said they were inspired by the Souls-like genre, as well as other side-scrollers like Hollow Knight. Each enemy type and boss has its own moveset and quirks, forcing you to adapt, lest you die repeatedly. Combining these skills can be a true challenge, however. At its core, Tails of Iron has very simple gameplay. In this Tails of Iron review, I’ll break down this game, in which you must reclaim your crown and throne, and push back the frogs that have invaded and pillaged your home.
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